Pebbix

Match three of a colour to pop them.

A single-player puzzle about clearing the board before the ceiling closes in. No account, no sign-in.

Store development has ended. The Android app is scheduled to be unpublished from Google Play. You can view the game source on GitHub.

Game code uses PolyForm Noncommercial by default. Only specifically designated files use MIT. Documentation, artwork, and third-party material have separate terms. Check the license before reusing any material.

The Pebbix app icon: the alien mascot holding two bubbles.

Three lines of rules

Drag to aim, release to shoot

The launcher stays at the bottom of the screen, and the screen is always portrait. That is the whole control scheme.

Bounce off the walls to build an angle

The reflected path and the cell the bubble snaps into are solved before anything moves on screen. The same angle on the same board always lands in the same place.

Three pop, and whatever hung from them falls

Three or more of a colour disappear. Any cluster left dangling from the ceiling drops with them, whatever colour it is.

The lower the ceiling, the less help you get

The ceiling descends one row every six shots. How far it has descended then decides the descent interval, how many colours appear, and how much of the aim guide you keep.

  • 0 rows

    Descends every
    6 shots
    Colours in play
    4
    Aim guide
    Path and landing
  • 1 row

    Descends every
    5 shots
    Colours in play
    4
    Aim guide
    Path only
  • 2 to 3 rows

    Descends every
    4 then 3 shots
    Colours in play
    5
    Aim guide
    Direction only
  • 4 rows on

    Descends every
    3 shots
    Colours in play
    6
    Aim guide
    None

You never have to go by colour alone

Each of the six bubbles carries its own engraved symbol. The board stays readable on a washed-out screen, and for players who cannot tell the colours apart.

No sign-in, nothing leaves the device

There is no account to create, and your best score stays on the device. Korean and English are supported, following the device language. Music, sound effects, and haptics each turn off on their own.

The game has one endless survival mode. Contact details, the Privacy Policy, and the Terms of Service remain available on this site for existing players.

Store development has ended. The Android app is scheduled to be unpublished from Google Play. You can view the game source on GitHub.

Game code uses PolyForm Noncommercial by default. Only specifically designated files use MIT. Documentation, artwork, and third-party material have separate terms. Check the license before reusing any material.